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Like graphics and gameplay, music in video games has come a long way. Starting simply from necessity, machines of today can produce the same perfect recreations of music as high-end dedicated equipment. Outsiders might see the evolution of potential audio quality as constantly driving the forms of music produced to the highest-fidelity options possible, but this is not the case. Instead, the music found in games of today exists on a spectrum, taking into account game type, genre history, gamepla…
続きを読む>>Limitations as a Guiding Force for Music in Gaming